Shadow Mastiff



5e

         
         
      CE

D&D 5 facts

  • Size: Medium
  • Type: Fiend
  • CR: ½
  • XP: 100
  • Initiative: +2
  • AC: 12
  • HP: 22 (5d8)
 

D&D 5 sources

 
 



3e

         
         
   NE   

Pathfinder facts

  • CR: 5
  • XP: 1,600
  • Size: Medium
  • Type: Outsider
  • Tags: evil, extraplanar
  • Initiative: +6
  • Senses: darkvision 60 ft., scent
  • AC: 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
  • HP: 51 (6d10+18)
  • Saves: Fort +8, Ref +7, Will +5
  • Speed: 50 ft.
  • Melee: bite +10 (1d8+4 plus trip), tail slap +5 (1d6+2)
  • Abilities: Str 19, Dex 15, Con 17, Int 4, Wis 12, Cha 13
  • Attacks: Base Atk +6; CMB +10; CMD 22 (26 vs. trip)
  • Feats: Improved Initiative, Iron Will, Power Attack
  • Skills: Perception +10, Stealth +11, Survival +10
  • Languages: Common (cannot speak)
  • Organization: solitary, pair, or pack (3–8)
  • Treasure: none
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Outsider
  • Tags: Extraplanar
  • Size: Medium
  • CR: 5
 

D&D 3.5 sources

 
 

         
         
   NE   

D&D 3.0 facts

  • Abilities: Str 17, Dex 13, Con 17, Int 4, Wis 12, Cha 13
  • AC: 14 (+1 Dex, +3 natural)
  • Advancement: 5-6 HD (Medium-size); 7-12 HD (Large)
  • Attacks: Bite +7 melee
  • CR: 5
  • Damage: Bite 1d6+4
  • HD: 4d8+12 (30)
  • Initiative: +5 (+1 Dex, +4 Improved Initiative)
  • Organization: Solitary, pair, or pack (5-12)
  • Qualities: Shadow blend, scent
  • Reach: 5 ft. by 5 ft./5 ft.
  • Saves: Fort +7, Ref +5, Will +5
  • Size: Medium
  • Skills: A shadow mastiff receives a +4 racial bonus to Wilderness Lore checks when tracking by scent.
  • Speed: 50 ft.
  • Tag: Evil
  • Terrain: Any land and underground
  • Treasure: None
  • Type: Outsider